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For instance, maintaining a half-grip is now more forgiving and intuitive. These are all strategies that carry over from the original game, but they feel so much smoother now. Trying to hold a grip with one hand can cause you to lose too much stamina and slip, but you can press your Touch controller’s trigger button halfway to hold on longer and restore stamina mid-climb, or you can apply chalk to your hands to make them retain more stamina and restore stamina much faster.
#THE CLIMB VR STATUS 91 PROFESSIONAL#
Just like in the original, its core game mode – called the Professional mode – is about balancing speed and stamina. “As tense as it can be, the moment-to-moment gameplay of The Climb 2 is meditative in its simplicity. Even the most dimly-lit levels have clearly marked grip points now, and the navigation system can easily get you back on track if you start to lose direction. Some nighttime levels in The Climb were downright unplayable due to claustrophobic level design and unclear directions, but that’s solved now in The Climb 2’s similar areas.
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Most important here is the visual boost to nighttime environments.
#THE CLIMB VR STATUS 91 PC#
Off the bat, it offers sharper textures and far more clarity I noticed fewer jagged edges on objects as well, at times fooling me into thinking I’d been playing a PC VR game and not one on a standalone device. Speaking of graphics, The Climb 2 – which I played on Oculus Quest 2 but is also available on the original Quest – offers a significant leap in graphical quality over its predecessor on the same system. It all looks fantastic, and the constant change in backdrop keeps things feeling fresh and interesting throughout. Later, you climb through mountainous crevasces while evading feral wolves, then you’re leaping between hanging baggage containers, and even climbing up the side of a giant wind turbine. For example, one of the early levels in the City area has you climbing along the outsides of skyscrapers in broad daylight, whereas the next level starkly contrasts that by having you jump between moving elevators with gorgeous city lights glimmering across the horizon at night.
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Each level, even within the same zone, has a completely different backdrop and art style, and map layouts are all notably different from what came before. “What makes it work is that there’s a refreshing amount of diversity. Thankfully, it does away with the original’s arbitrary level-gating system that felt entirely out of place and limited your ability to explore early on.
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Once you get through its brief tutorial, you’re allowed to swing (pun intended) between any of its five main zones, and within each of those are three different levels that unlock as you beat the last one. And even though climbing sounds pretty basic on its own, the simulated sensation of dizzying heights makes the tension feel real – and The Climb 2 comes with a bump in graphics that shows off what the Oculus Quest 2 can really do when it’s running on all cylinders.Things start off pretty simple. This is developer Crytek’s second iteration on the idea of scaling large, vertical obstacles, and it’s a major improvement over the original Oculus Rift launch game in terms of controls and level design. Climbing is one of those things that works really well in VR with motion controls, but rarely gets more than a moment to shine.